One cup of coffee into the morning and I was playing with my
little people in their room. The
activity? Block play, or, more
precisely, Dad builds, Daughter (3) plays Supervisor, Son (1) plays roaming
Destructo-Bot that rampages at will, scattering soft foam blocks with joyful
abandon.
The “Game” quickly (de)volved into:
- Build as many floors as possible before…
- The marauding Destructo-bot returns
- Reset
Top Score? Five
levels.
Everyone enjoyed our little game and it was actually an
interesting 3-player exercise in asymmetrical collaborative and competitive play. I’ll have to cogitate further on that one…
My recollection of the play session
But it really got me thinking about the stark difference between offline and online play,
particularly for little people developing gross and fine motor skills. It would seem that touch as an interface
(coupled with the proliferation of devices and free / freemium software) has
driven the massive explosion in gaming over the past several years. And the best – and most profitable – games on
mobile devices have used intuitive touch controls that are good proxies for the
satisfaction of tactile feedback.
However, when it comes to the joy of feeling the weight of a
physical object, the satisfaction of rolling a die, touching a wood block and
bringing it into alignment, I wonder if the simulacrum of digital touch can –
or should – supplant the simple joy of tactile play. Certainly convenience plays a massive role –
I love Warhammer 40K tabletop gaming, but I will likely never again have the
space or the time to play a physical game complete with 40 plus figurines
aside. I will settle for decent iOS
version I can take with me and play on the go.
Slitherine, please hurry up!
But there is an inherent reward in tactile play that I
suspect digital will never be able to replace.
And when it comes to gaming, that tactile feedback forms another layer –
perhaps the most basic and fundamental – that provides a sense of
accomplishment with every tumble, smash, crash and roll.
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